Translating a 3D Shape using the SetTranslation Method in Open Cascade.
To set the translation of a geometric object in Open Cascade, you can use the “SetTranslation” method. This method takes a translation vector as an input parameter and applies a translation transformation to the object based on this vector. Here is an example of how to use “SetTranslation” to translate a shape:
//Create a Shape
TopoDS_Shape myShape=...;
//Define the translation vector
gp_Vec translationVector(10, 20, 30);
//Create a translation transformation
gp_Trsf translationTransform;
translationTransform.SetTranslation(translationVector);
//Apply the translation transformation to the shape
BRepBuilderAPI_Transform shapeTransform(myShape, translationTransform);
TopoDS_Shape translatedShape = shapeTransform.Shape();
In this example, we first create a shape “myShape” using some Open Cascade function or method. We then define a translation vector “translationVector”. We create a translation transformation “translationTransform” using this vector, and then apply this transformation to “myShape” using the “BRepBuilderAPI_Transform” class. Finally, we obtain the translated shape “translatedShape” using the shape method of the “BRepBuilderAPI_Transform” class.