MAKING AN operating system IMPLEMENT with c (part 02)
welcome back.first of all, you watch my first os(my own creating os) go throw this link click here.
GIThub:link
1.Setting Up a Stack
One prerequisite for using C is a stack, since all non-trivial C programs use a stack. Setting up a stack is not harder than to make the esp
register point to the end of an area of free memory (remember that the stack grows towards lower addresses on the x86) that is correctly aligned (alignment on 4 bytes is recommended from a performance perspective).
We could point esp
to a random area in memory since, so far, the only thing in the memory is GRUB, BIOS, the OS kernel and some memory-mapped I/O. This is not a good idea - we don’t know how much memory is available or if the area esp
would point to is used by something else. A better idea is to reserve a piece of uninitialized memory in the bss
section in the ELF file of the kernel. It is better to use the bss
section instead of the data
section to reduce the size of the OS executable. Since GRUB understands ELF, GRUB will allocate any memory reserved in the bss
section when loading the OS.
We need to modify loader.s file with following coding…..
KERNEL_STACK_SIZE equ 4096 ; size of stack in bytes
section .bss
align 4 ; align at 4 bytes
kernel_stack: ; label points to beginning of memory
resb KERNEL_STACK_SIZE ; reserve stack for the kernel
There is no need to worry about the use of uninitialized memory for the stack, since it is not possible to read a stack location that has not been written (without manual pointer fiddling). A (correct) program can not pop an element from the stack without having pushed an element onto the stack first. Therefore, the memory locations of the stack will always be written to before they are being read.
The stack pointer is then set up by pointing esp
to the end of the kernel_stack
memory:
mov esp, kernel_stack + KERNEL_STACK_SIZE ; point esp to the start of the
; stack (end of memory area)
after you can see like this…..
global loader ; the entry symbol for ELF
MAGIC_NUMBER equ 0x1BADB002 ; define the magic number constant
FLAGS equ 0x0 ; multiboot flags
CHECKSUM equ -MAGIC_NUMBER ; calculate the checksum
; (magic number + checksum + flags should equal 0)KERNEL_STACK_SIZE equ 4096 ; size of stack in bytes
section .bss
align 4 ; align at 4 bytes
kernel_stack: ; label points to beginning of memory
resb KERNEL_STACK_SIZE ; reserve stack for the kernel
section .text: ; start of the text (code) section
align 4 ; the code must be 4 byte aligned
dd MAGIC_NUMBER ; write the magic number to the machine code,
dd FLAGS ; the flags,
dd CHECKSUM ; and the checksum
loader: ; the loader label (defined as entry point in linker script)
mov eax, 0xCAFEBABE ; place the number 0xCAFEBABE in the register eax
.loop:
jmp .loop ; loop forever
2.Calling C Code From Assembly
The next step is to call a C function from assembly code. There are many different conventions for how to call C code from assembly code [25]. This book uses the cdecl calling convention, since that is the one used by GCC. The cdecl calling convention states that arguments to a function should be passed via the stack (on x86). The arguments of the function should be pushed on the stack in a right-to-left order, that is, you push the rightmost argument first. The return value of the function is placed in the eax
register. The following code shows an example:
/* The C function */
int sum_of_three(int arg1, int arg2, int arg3)
{
return arg1 + arg2 + arg3;
}
and put below part in loader.s,
; The assembly code
external sum_of_three ; the function sum_of_three is defined elsewhere
push dword 3 ; arg3
push dword 2 ; arg2
push dword 1 ; arg1
call sum_of_three ; call the function, the result will be in eax
end of these parts your loader.s file look like this:
3.Packing Structs
In the rest of this book, you will often come across “configuration bytes” that are a collection of bits in a very specific order. Below follows an example with 32 bits:
Bit: | 31 24 | 23 8 | 7 0 |
Content: | index | address | config |
Instead of using an unsigned integer, unsigned int
, for handling such configurations, it is much more convenient to use “packed structures”:
struct example {
unsigned char config; /* bit 0 - 7 */
unsigned short address; /* bit 8 - 23 */
unsigned char index; /* bit 24 - 31 */
};
When using the struct
in the previous example there is no guarantee that the size of the struct
will be exactly 32 bits - the compiler can add some padding between elements for various reasons, for example to speed up element access or due to requirements set by the hardware and/or compiler. When using a struct
to represent configuration bytes, it is very important that the compiler does not add any padding, because the struct
will eventually be treated as a 32 bit unsigned integer by the hardware. The attribute packed
can be used to force GCC to not add any padding:
struct example {
unsigned char config; /* bit 0 - 7 */
unsigned short address; /* bit 8 - 23 */
unsigned char index; /* bit 24 - 31 */
} __attribute__((packed));
Note that __attribute__((packed))
is not part of the C standard - it might not work with all C compilers.
4.Compiling C Code
When compiling the C code for the OS, a lot of flags to GCC need to be used. This is because the C code should not assume the presence of a standard library, since there is no standard library available for our OS. For more information about the flags, see the GCC manual.
The flags used for compiling the C code are:
-m32 -nostdlib -nostdinc -fno-builtin -fno-stack-protector -nostartfiles
-nodefaultlibs
As always when writing C programs we recommend turning on all warnings and treat warnings as errors:
-Wall -Wextra -Werror
You can now create a function kmain
in a file called kmain.c
that you call from loader.s
. At this point, kmain
probably won’t need any arguments (but in later chapters it will).
5.Build Tools
Now is also probably a good time to set up some build tools to make it easier to compile and test-run the OS. We recommend using make
[13], but there are plenty of other build systems available. A simple Makefile for the OS could look like the following example:
OBJECTS = loader.o kmain.o
CC = gcc
CFLAGS = -m32 -nostdlib -nostdinc -fno-builtin -fno-stack-protector \
-nostartfiles -nodefaultlibs -Wall -Wextra -Werror -c
LDFLAGS = -T link.ld -melf_i386
AS = nasm
ASFLAGS = -f elf
all: kernel.elf
kernel.elf: $(OBJECTS)
ld $(LDFLAGS) $(OBJECTS) -o kernel.elf
os.iso: kernel.elf
cp kernel.elf iso/boot/kernel.elf
genisoimage -R \
-b boot/grub/stage2_eltorito \
-no-emul-boot \
-boot-load-size 4 \
-A os \
-input-charset utf8 \
-quiet \
-boot-info-table \
-o os.iso \
iso
run: os.iso
bochs -f bochsrc.txt -q
%.o: %.c
$(CC) $(CFLAGS) $< -o $@
%.o: %.s
$(AS) $(ASFLAGS) $< -o $@
clean:
rm -rf *.o kernel.elf os.iso
The contents of your working directory should now look like the following figure:
.
|-- bochsrc.txt
|-- iso
| |-- boot
| |-- grub
| |-- menu.lst
| |-- stage2_eltorito
|-- kmain.c
|-- loader.s
|-- Makefile
You should now be able to start the OS with the simple command make run
, which will compile the kernel and boot it up in Bochs (as defined in the Makefile above).
We should now be able to start the OS with the simple command
make run
then type c
and then,after press enter key,you can see like this
now we can see our operating system successfully created.which will compile the kernel and boot it up in Bochs (as defined in the Makefile above).
type the command…..
cat bochslog.txt
you can see your output.that is EAX=00000006.WOW YOUR OS HAS successfully.
Thanks for reading my CREATING OWN OS PART 2.wait i will post part 3.
Thank you so much.